Each claimed square receives one server-side rarity roll. The official published distribution ranges from 50% Common to 0.1% Divine.

Rarity table
| Tier | Published chance | Gems/day | Full daily boost* |
|---|---|---|---|
| Common | 50% | 0.4282 | 0.6423 |
| Uncommon | 25% | 0.5220 | 0.7830 |
| Rare | 12% | 0.6363 | 0.9545 |
| Epic | 7% | 0.7757 | 1.1635 |
| Legendary | 4% | 0.9456 | 1.4183 |
| Mythic | 1.5% | 1.1526 | 1.7290 |
| Transcendent | 0.4% | 1.4051 | 2.1076 |
| Divine | 0.1% | 1.7128 | 2.5692 |
*“Full daily boost” means all 24 boost ads: 12 hours at 2× plus 12 hours at 1×, equivalent to 1.5× over a complete day.
What does an unknown future square earn?
When you are planning land you have not claimed yet, you cannot assume Legendary or Divine. Weighting every tier by its published chance gives an expected average of approximately 0.5377 gem per day, or 0.8066 with the maximum daily boost routine.
Can you hunt for rare squares?
No published mechanic reveals rarity before purchase or improves the roll based on location. Volume changes your chance of eventually finding rare land; waiting for a “lucky” location does not.
How rare is Divine?
At 0.1%, the long-run expectation is about one Divine result per 1,000 claims. This is an average, not a guarantee: a player can find one much earlier or go beyond 1,000 without one.
Calculate your exact rarity mix
