The new gem-to-nugget Exchange
Version 1.2.0 lets you convert gems into nuggets at 4 gems = 1 nugget. Use the slider to trade only the amount you want. Exchanges are final, work in one direction and may change.
Nugget ads vs boost ads
Nugget ads
Up to 108 per day at 8 nuggets each. Version 1.3.1 serves them in rounds of four followed by a 95-second pause.
Boost ads
Up to 48 per day. Each gives 30 minutes at 2× gem production, allowing up to 24 boosted hours across two bank fills. Boost ads are not paced.
How the four-ad rounds work
Watch four nugget ads, then wait while the Market label counts down 95 seconds. When the countdown ends, the next round becomes available. The pause gives ad networks time to find fresh inventory instead of running dry and returning “no ad available”.
The new boost formula
If you boost for h hours, your whole-day factor is:
0 hours = 1× · 6 hours = 1.25× · 12 hours = 1.5× · 18 hours = 1.75× · 24 hours = 2×
The bank still holds a maximum of 12 hours. To use all 48 ads, fill it, let some or all of that time run down, then return and fill it again.
No charge for a boost that cannot add real time
Previously, watching a boost ad with an almost-full bank could consume one of the day's ads while adding only a few seconds. Version 1.1.9 no longer charges the daily allowance when the ad cannot add meaningful boost time.
The nugget reward taper is gone
The economy originally included a future reduction in nugget rewards as lifetime ad earnings grew. It would only have started at 700,000 lifetime ad nuggets; the highest reported total was around 14,000, so it had never affected a player. The mechanism has now been removed entirely.
Why “no ad available” should appear less often
The Watch button used to stop searching after 12 seconds while the ad provider could take up to 30 seconds. Ads arriving between those timers were cached only after the player had been told none was available. In the reported fortnight, this caused 486 of 711 failed attempts — roughly two thirds.
Both systems now use the same 30-second window, and the button displays “Finding an ad...” while it searches.
Version 1.2.0 reports the boost honestly
The reward card now shows the exact boost time banked, reported by the server. It no longer guesses by comparing the balance before and after the ad, which could incorrectly display “BOOST ALREADY FULL”. Remaining daily boosts are visible below the Boost button again, and game audio is muted while an ad plays.
A practical ad routine
- For nuggets, watch a round of four and use the visible 95-second pause for another in-game task.
- Fill the boost bank to 12 hours during your first session; boost ads are not affected by nugget-ad pacing.
- Return after the bank has run down and use the remaining allowance to cover the rest of the day.
- Collect before your gem tanks reach 24 hours.
- Set realistic boost and nugget-ad counts in the calculator rather than assuming the maximum.
